Each island has own peculiarities; various cultures and governments were shaped over time. According to the stories handed down from generation to generation, the creators of the world bestowed knowledge upon four races. The four races were unsatisfied and sought ever more knowledge, thus leading to conflict among them. The creators dispersed the earth into the skies, and then departed in disappointment.
During the War, the Astrals created the Grim Basin, a region of turbulence and storms that separates the skies. Traversing the Grim Basin is extremely dangerous, even now. Frenzied monsters also appear from the Grim Basin, and the skydwellers have been in a constant struggle against them.
During the War, the Astrals created the Grim Basin, a region of turbulence and storms that separates the skies. Traversing the Grim Basin is extremely dangerous, even now. Frenzied monsters also appear from the Grim Basin, and the skydwellers have been in a constant struggle against them.
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Secluded VillageA hero is born in a secluded village.
A gentle aroma wafts in the air,
and the vast sky beckons to the adventurous youth. -
Golden Fog WoodsA forest where primal crystals are revered.
Gods and primals alike slumber under the golden, dancing leaves. -
Eingana IslandPort Breeze Archipelago, a place wrapped in perpetual wind.
It is the favored pit stop of many airships. -
Port BreezeThe royal castle sits amid the rows of houses and shops.
As the island's hub, skyfarers from all over gather here. -
Angads HighlandsA vast sea of green lies on the outskirts of the city.
Much of the untamed wilds are now cultivated fields. -
Kakadu CanyonA bewildering maze of ravines and valleys,
extending to many parts of the island. -
Fremel IslandThe main island of the Valtz Duchy, where the government resides.
Also home to an underground workshop. -
Sarwa DesertBarren sandscape of Fremel, home to the Draphs.
Many Draphs join the iron industry. -
Kushathra WorksA workshop surviving from antiquity.
It is named after the founder of the duchy.