And now, presenting a legendary troubadour crew with the power to put primal beasts to sleep! Unfortunately, the beast Jormungand has roused from slumber and is wreaking havoc upon the island of Phidi. The crew passes by in the Grandcypher and disembarks to rescue the overrun village of Ardin.
Along with an old knight named Keehar, they must join forces with the lyrist Elta and performer Selfira of the troubadour's in order to pacify Jormungand.